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C# API一覧
正確な型名・メンバー名はC#コードと一致します。使い始める場合はスクリプトの書き方から進めてください。
Animation
- AnimationClip
- AnimationEvent
- AnimationGroupSettings
- AnimationStateSettings
- AnimationWrapMode
- Animator
- AnimatorStateInfo
- FlipbookAnimation
- SkinnedAnimation
C# Script
- Application
- BlendMode
- CameraController.FollowAccessor
- CameraController.FollowLookAtAccessor
- CameraController.LookAtAccessor
- CapsuleAxis
- ColliderShapeType
- Color3
- Color4
- CoroutineHandle
- Debug
- DecalProjector
- Dimension
- DirectionalLight
- DynamicBuffer<T>
- EventBus
- EventSubscription
- FlipbookTileColumn
- ForceField
- GameEvent
- GameEvent<T>
- HeightmapCollider
- ISerializationCallbackReceiver
- LineShapeType
- Mathf
- MissingReferenceException
- MonoBehaviour
- PointLight
- PrimitiveCylinderCap
- PrimitiveCylinderUVMode
- PrimitivePlaneAxis
- PrimitiveRenderer.CrossPlaneAccessor
- PrimitiveRenderer.CubeAccessor
- PrimitiveRenderer.CylinderAccessor
- PrimitiveRenderer.HemisphereAccessor
- PrimitiveRenderer.PlaneAccessor
- PrimitiveRenderer.RingAccessor
- PrimitiveRenderer.SphereAccessor
- PrimitiveType
- Quaternion
- QuaternionCurveAxisSettings
- QuaternionCurveSettings
- QueryTriggerInteraction
- Random
- RectLight
- RenderPhase
- ScriptProfiler
- ScriptProfiler.SampleScope
- SettingsObject
- Spline
- SplineControlPoint
- SplineSample
- SpotLight
- Time
- TimerHandle
- Timers
- UUID
- Vector2
- Vector3
- Vector4
- VectorField
- WaitForEndOfFrame
- WaitForFixedUpdate
- WaitForSeconds
- WaitForSecondsRealtime
- YieldInstruction
Asset
- Asset
- AssetGUID
- DefaultAsset
- Mesh
- MeshRenderFlags
- MeshRenderer
- Prefab
- RenderTexture
- SceneAsset
- ShaderGraph
- SubMeshSettings
- TextAsset
- Texture
音声
描画
- Billboard
- InvertedHullOutline
- LineDraw
- LinePoint
- LineRenderer
- LineRendererPoint
- OutlineExpansionMode
- OutlineWidthMode
- PrimitiveRenderer
- SkyboxRenderer
- SpriteRenderer
Camera
- Camera
- CameraControlMode
- CameraController
- CameraProjectionMode
- CameraRenderPasses
- CameraRenderingSettings
- CameraShake
- ExposureMode
- OrthographicCamera
- PerspectiveCamera
UI
- Canvas
- CanvasNavigationMode
- CanvasScaleMode
- CanvasTransitionRow
- CanvasTransitionTable
- IUIButton
- UIImageButton
- UIProgress
- UIProgressFillDirection
- UISelectable
- UISelectableState
- UITextButton
入力
- CanvasInputAction
- CanvasInputBlockMode
- GamepadAxis
- GamepadButton
- Input
- InputActionID
- InputActions
- InputBinding
- InputDeviceKind
- InputSettings
- InputType
- KeyCode
- MouseButton
- PlayerInput
Physics
- Collision
- CollisionComponent
- CollisionComponent.CollisionShapeRef
- CollisionDetectionMode
- FixedJoint
- ForceMode
- HingeJoint
- JointAttachment
- Physics
- Ray
- RaycastHit
- RaycastTargets
- Rigidbody
- Rigidbody2D
- RigidbodyType
GameObject
GameObjectの名前、親子関係、Component、生成と破棄を操作します。使い方と実例を確認してください。
Particle
- CrossPlaneGeometrySettings
- CubeGeometrySettings
- CurveChannelsSettings
- CurveInterpolationMode
- CurveKeySettings
- CurveSettings
- CylinderGeometrySettings
- Easing
- EasingType
- HemisphereGeometrySettings
- ParticleAlphaReferenceSettings
- ParticleAxes
- ParticleCollisionResponse
- ParticleCollisionSettings
- ParticleColorSettings
- ParticleCurlNoiseSettings
- ParticleCustomDataSettings
- ParticleEmissiveSettings
- ParticleEmitterBoxSettings
- ParticleEmitterCircleSettings
- ParticleEmitterConeSettings
- ParticleEmitterRectSettings
- ParticleEmitterSettings
- ParticleEmitterShape
- ParticleEmitterSpawnMode
- ParticleEmitterSphereSettings
- ParticleEmitterTorusSettings
- ParticleEmitterVelocityMode
- ParticleEntityReference
- ParticleEventKind
- ParticleEventRouteSettings
- ParticleFeedbackSettings
- ParticleFlipbookSettings
- ParticleFloatAnimationSettings
- ParticleForceFieldSettings
- ParticleForceFieldType
- ParticleGravitySettings
- ParticleImpactDecalSettings
- ParticleLifeEndMode
- ParticleLookToVelocitySettings
- ParticleLoopSettings
- ParticleLoopType
- ParticleMaterialSettings
- ParticleModuleSettings
- ParticleNoiseForceSettings
- ParticleNoiseUVSettings
- ParticlePaintProjection
- ParticlePaintReceiver
- ParticlePaintSettings
- ParticleParameterMode
- ParticlePendulumSettings
- ParticlePhaseParentSettings
- ParticlePhaseSettings
- ParticleRotationMode
- ParticleRotationSettings
- ParticleRotationSpeedMode
- ParticleRotationValueType
- ParticleScaleSettings
- ParticleSettingsObject
- ParticleShaderParametersSettings
- ParticleShapeSettings
- ParticleSimulationTarget
- ParticleSizeSettings
- ParticleSourceChannel
- ParticleSourceKind
- ParticleSourceSettings
- ParticleSpiralSettings
- ParticleSplineMovementSettings
- ParticleSurfaceSettings
- ParticleSystem
- ParticleSystemSettings
- ParticleSystemSimulationSpace
- ParticleSystemStopAction
- ParticleSystemStopBehavior
- ParticleTrailMode
- ParticleTrailSettings
- ParticleTrailTextureMode
- ParticleUVOffsetSettings
- ParticleUVRotationSettings
- ParticleUVTransformSettings
- ParticleUVUpdateType
- ParticleValueMode
- ParticleValueSettings<T>
- ParticleVector2AnimationSettings
- ParticleVector4Animation
- ParticleVectorFieldPreset
- ParticleVectorFieldSettings
- PlaneGeometrySettings
- RingGeometrySettings
- SphereGeometrySettings
CSV・JSON
SerializeFieldなどの属性
すべての属性の用途・対象・記述例を確認してください。NativeAssetTypeはEngineのAsset接続用です。
- DefaultExecutionOrderAttribute
- DragSpeedAttribute
- FormerlyKnownScriptTypeAttribute
- FormerlySerializedAsAttribute
- HideInInspectorAttribute
- LabelAttribute
- MinAttribute
- MultilineAttribute
- NativeAssetTypeAttribute
- RangeAttribute
- ReadOnlyAttribute
- ScriptTypeIDAttribute
- SeparatorTextAttribute
- SerializeFieldAttribute
- SerializeReferenceAttribute
- SerializedFieldIDAttribute
- TooltipAttribute
プロジェクト設定
- DisplayOutputMode
- GraphicsRuntimeState
- GraphicsSettings
- GraphicsSettingsData
- Screen
- ScreenSpaceOutline
- ScreenSpaceOutlineAlphaSource
- ScreenSpaceOutlineRegionMode
- ScreenSpaceOutlineUIOcclusionMode
- ScreenSpaceOutlineVisibilityMode
Font・文字
Sceneと親子関係
Material
- Material
- MaterialInstance
- MaterialParameterID
- MaterialParameterIDs
- MaterialParameterNames
- MaterialSurfaceMode